Constructor
new Shader()
- Source:
Example
const sourceFragment = Shader.sourceFragment;
const sourceVertex = Shader.sourceVertex;
Members
(readonly) ATTRIBUTE_UVMAPPING_SPRITE :'attributeUvmappingSprite'
- Description:
- Stores the 'attributeUvmappingSprite' attribute name.
- Source:
Stores the 'attributeUvmappingSprite' attribute name.
Type:
- 'attributeUvmappingSprite'
(readonly) ATTRIBUTE_VERTICES :'attributeVertices'
- Description:
- Stores the 'attributeVertices' attribute name.
- Source:
Stores the 'attributeVertices' attribute name.
Type:
- 'attributeVertices'
(readonly) UNIFORM_ASPECT :'uniformAspect'
- Description:
- Stores the 'uniformAspect' uniform name.
- Source:
Stores the 'uniformAspect' uniform name.
Type:
- 'uniformAspect'
(readonly) UNIFORM_SIZE_MASK :'uniformSizeMask'
- Description:
- Stores the 'uniformSizeMask' uniform name.
- Source:
Stores the 'uniformSizeMask' uniform name.
Type:
- 'uniformSizeMask'
(readonly) UNIFORM_SIZE_SPRITE :'uniformSizeSprite'
- Description:
- Stores the 'uniformSizeSprite' uniform name.
- Source:
Stores the 'uniformSizeSprite' uniform name.
Type:
- 'uniformSizeSprite'
(readonly) UNIFORM_TEXTURE_MASK :'uniformTextureMask'
- Description:
- Stores the 'uniformTextureMask' uniform name.
- Source:
Stores the 'uniformTextureMask' uniform name.
Type:
- 'uniformTextureMask'
(readonly) UNIFORM_TEXTURE_SPRITE :'uniformTextureSprite'
- Description:
- Stores the 'uniformTextureSprite' uniform name.
- Source:
Stores the 'uniformTextureSprite' uniform name.
Type:
- 'uniformTextureSprite'
(readonly) UNIFORM_TRANSLATION_MASK :'uniformTranslationMask'
- Description:
- Stores the 'uniformTranslationMask' uniform name.
- Source:
Stores the 'uniformTranslationMask' uniform name.
Type:
- 'uniformTranslationMask'
(readonly) UNIFORM_TRANSLATION_POINT_OF_VIEW :'uniformTranslationPointOfView'
- Description:
- Stores the 'uniformTranslationPointOfView' uniform name.
- Source:
Stores the 'uniformTranslationPointOfView' uniform name.
Type:
- 'uniformTranslationPointOfView'
(readonly) UNIFORM_TRANSLATION_SPRITE :'uniformTranslationSprite'
- Description:
- Stores the 'uniformTranslationSprite' uniform name.
- Source:
Stores the 'uniformTranslationSprite' uniform name.
Type:
- 'uniformTranslationSprite'
(readonly) attributes :Map.<string, TypeTypeAttribute>
- Description:
- Stores the attributes needed by the shader program.
- Source:
Stores the attributes needed by the shader program.
Type:
- Map.<string, TypeTypeAttribute>
(readonly) sourceFragment :string
- Description:
- Stores the fragment shader source.
- Source:
Stores the fragment shader source.
Type:
- string
(readonly) sourceVertex :string
- Description:
- Stores the vertex shader source.
- Source:
Stores the vertex shader source.
Type:
- string
(readonly) uniforms :Map.<string, TypeTypeUniform>
- Description:
- Stores the uniforms needed by the shader program.
- Source:
Stores the uniforms needed by the shader program.
Type:
- Map.<string, TypeTypeUniform>
Type Definitions
TypeTypeAttribute
- Description:
- A type of attribute.
- Source:
A type of attribute.
Type:
- SHADER_PARAMETER_TYPES.VECTOR_2 | SHADER_PARAMETER_TYPES.VECTOR_3
TypeTypeUniform
- Description:
- A type of uniform.
- Source:
A type of uniform.
Type:
- SHADER_PARAMETER_TYPES.BOOLEAN | SHADER_PARAMETER_TYPES.ARRAY_BOOLEAN | SHADER_PARAMETER_TYPES.FLOAT | SHADER_PARAMETER_TYPES.ARRAY_FLOAT | SHADER_PARAMETER_TYPES.INTEGER | SHADER_PARAMETER_TYPES.ARRAY_INTEGER | SHADER_PARAMETER_TYPES.MATRIX_4 | SHADER_PARAMETER_TYPES.ARRAY_MATRIX_4 | SHADER_PARAMETER_TYPES.SAMPLER_2D | SHADER_PARAMETER_TYPES.VECTOR_2 | SHADER_PARAMETER_TYPES.ARRAY_VECTOR_2 | SHADER_PARAMETER_TYPES.VECTOR_3 | SHADER_PARAMETER_TYPES.ARRAY_VECTOR_3