/**
* Creates gamepad analog events.
*
* @example
*
* const event = new EventGamepadAnalog(type, code, value);
*/
class EventGamepadAnalog extends Event {
/**
* Stores the event code.
* @type {string}
* @private
*/
$code;
/**
* Stores the analog value.
* @type {number}
* @private
*/
$value;
/**
* Gets the event code.
* @type {string}
* @public
*/
get code() {
return this.$code;
}
/**
* Gets the analog value.
* @type {number}
* @public
*/
get value() {
return this.$value;
}
/**
* Creates a new gamepad analog event.
* @param {('gamepadanalog')} $type The event type.
* @param {string} $code The event code.
* @param {number} $value The analog value.
*/
constructor($type, $code, $value) {
super($type);
this.$code = $code;
this.$value = $value;
}
}
export {
EventGamepadAnalog
};
export default EventGamepadAnalog;