This document is a quick overview of the game design decisions of the game (this is a short version of the usual Game Design Document).
@HERE : use 1 to 3 sentences to explain the world of the game and its story (to choose carefully since it is what will drive creation process and business pitches)
@HERE : present (text and images) the main protagonists and/or antagonists of the game (the stories, the abilities...)
@HERE : use 1 to 3 sentences to explain the visual arts of the game then present 3 to 5 (images) inspirations and/or concept arts for the game
@HERE : use 1 to 3 sentences to explain the SFX & music of the game then present 3 to 5 (audios or links) ambient sounds and music inspirations for the game
@HERE : use 1 to 3 sentences to explain the gameplay of the game then present 1 to 3 (images or texts) of its main features
@HERE : use 1 to 3 sentences to explain the level design of the game then present 1 to 3 (images) levels and 3 to 5 (images) level design props
@HERE : present 1 to 3 (images) features of the UI
@HERE : use 1 to 3 sentences to explain the choices of the plateforms and their game controls
@HERE : present (bullet points) the future milestones to achieve for the project (crowdfunding campain, release date...)